Create lighting environments that enhance visual comfort.
A lighting environment may utilize different kinds of light sources, including daylighting and different types of electric lighting technology. Lighting is planned across spaces to achieve the required ambience and energy efficiency goals. However, fluctuating light levels impact the visual comfort of occupants and could lead to eye fatigue. Sudden increases and decreases in brightness can cause a high level of visual discomfort. Constant changes in lighting have been linked to distraction from the task at hand which can decrease productivity and impact well-being.
Manage Brightness (1 point)
At least four of the following requirements are met in all regularly occupied spaces:
Main rooms do not exhibit 10 times greater or lesser luminance than an ancillary space. This is to avoid substantial changes in light levels as occupants move from one space to another.
Surfaces do not exhibit 3 times greater or lesser luminance than an adjacent surface. This is to avoid substantial changes in light levels as occupants look around their immediate area.
Surfaces do not exhibit 10 times greater or lesser luminance than another remote surface in the same room. This is to avoid substantial changes in light levels as occupants look around the room.
Changes in light levels to 1.5 times higher or lower than initial light levels are carried out over the span of at least 30 minutes in steps or with a smooth transition. Timing considerations in the rate of change of light levels or spectrum diminish abrupt or disruptive lighting transitions.
Uniformity of at least 0.4 is achieved on work planes. Exclude supplemental lighting from calculations.
One section of the ceiling does not exhibit 10 times greater or lesser luminance than another section of the ceiling in the same room. Distribution of light across ceilings in a given room that maintains lighting variety but avoids both dark spots and bright spots.
© International WELL Building Institute
Please sign in to leave a comment.